But I'm thoroughly enjoying their mish-mash of RPG styles here so far.Īnd to add to your early game tips, when I finally overcame my early game hoarding tendencies (you never know what you're going to need later in a lot of RPGs) and dismantled all of the junk I was carrying, I found that just foring all green equipment to fill the still-empty slots on my characters gave them a real boost.
I'm a slow old man that is more into old school turn-based RPGs, but so far I'm hanging in there with slo-mo mode on easy difficulty (haven't had to resort to full pause mode yet).
I'm a little bit further (just got 4th member) but I've been unsure how to distribute att points thus far (what is most beneficial to each character?). It may be wise to keep reserved mana for Kanes wall skill, that way you can always encircle boss and give yourself a break, regenerating both hp and mana. Most damage comes from speed stat, especialy on easier difficulties. You get less and less for each invested point after that, and there is a significant drop after 30, especialy for those additional benefits. When any stat gets higher than 9, you get additional benefits. Regarding stats, you get the most from each invested point up to 5, so it may be a good idea to get all stats to 5 at early game. Originally posted by Phexxer:>I don't have fire weapons.Maeve has fire arrows skill that is helpful at first levels. Skill power gets 2-3% per 1 point until 30 but only 1% per point from 30-49 and the last point gives 6%. There's a big burst in the last point (49 -> 50) so it can be beneficial to get at least 1 stat to 50, i.e putting points into mastery after 10, gives you 0,1 mana regen per 1 point, after 30 mastery it takes 2-3 point to get that 0,1 increase (alternates) but the last point from 49 to 50 gives you +0,3 mana regen.
You can only put 30 points max to each stat and the remaining 20 points have to come from items/fountains/scrolls. Is it possible to sell items I have about 10 useless items. I trained each of the two characters 1 time. I'd say around 15-20 is enough for the early levels, 30 is soft cap for every stat, meaning after that each point gives only a small increase in corresponding stats (mana reg, hp reg, damage, attack speed etc), 50 being max for each stat. I get him down to 20, but I feel like I have explored everything I can beat, except for the secret elite ghost area, which is too hard. There's a icon/button named dismantle in your inventory screen right next to your equipped items/above jewelry tab of inventory - you click that and then the item you want to destroy and you get some crystals back, green from green items, blue from blue and purple for purple, usually 1/3 of the crafting cost, so if crafting a green item tier 1 cost 3 green crystal, dismantling a green tier 1 item usually gives you 1 green crystal.